2d side scrolling game parallax background scene, left to right horizontal panoramic view, frontal angle, uniformly staged. [Tiny island rocky beach. Close-up narrow rocky shoreline scene with stone steps ascending the cliff face. Crystal-clear turquoise waters with gentle sun reflections rippling on the surface. Sparse coastal vegetation and small trees clinging to the rocky outcrops. Minimalist modern architecture partially visible at the top of the frame.] Digital anime illustration, subtle sci-fi, sharp clean stroke outlines, expressive brushstrokes, solid bold rich colors, natural white balance, highly detailed textures. --ar 7:3 --sref https://s.mj.run/aaa https://s.mj.run/bbb --v 6.1
modify the below attached sea water reflection godot 4 shader so that (1) it has a parameter to control water reflection animation speed; (2) it has finer grain control of alpha value, instead of 0.1 step; (3) it has larger dynamic range control of the uv scale compared to current. <shader code>
can you add some affine transformation/perspective effect, aka the bottom part of the shader has faster animation, while the top part has slower? also the reflection texture (uv scale) should be larger at bottom and smaller at top. you can give me two shader parameter min/max for the above two parameters.
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