Bonnie Ruberg, Video Games Have Always Been Queer, 2019
Lauren Berlant - Cruel Optimism (Duke UP, 2011)
Sarah Ahmed, Queer Phenomenology.
《完美的一天》(完美的一天工作室,2022)
在未发布的游戏合集《潘恩与泰勒的骗局》(Penn & Teller's Smoke and Mirrors)中的《沙漠巴士》(Desert Bus)。
引用文献:
Aarseth, E. (2004). “Genre Trouble: Narrativism and the Art of Simulation.” Wardrip-Fruin, N. and Harrigan, P. (Eds.), First Person: New Media as Story, Performance, and Game. MIT Press. Pp. 45-55.
Agamben, A. (2015). Profanations. Princeton University Press.
Ahmed, S. (2006). Queer Phenomenology. Duke University Press.
Anable, A. (2018). Playing with Feelings. Minnesota University Press.
Anthropy, A. 2012). Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-Outs, Queers, Housewives, and People Like You Are Taking Back an Art Form. Seven Stories Press.
Berlant, L. (2011). Cruel Optimism. Duke University Press.
Berlant, L. (2015). Structures of Unfeeling: Mysterious Skin. International Journal of Politics, Culture, and Society, 28(3), 191–213. https://doi.org/10.1007/s10767-014-9190-y
Flanagan, M. (2009). Critical Play: Radical Game Design. MIT Press.
Husserl, E. (2014). Ideas: General Introduction to Pure Phenomenology. Hackett.
Isbister, K. (2016). How Games Move Us: Emotion in Design. MIT Press.
Juul, J. (2013). The Art of Failure: An Essay on the Pain of Playing Video Games. MIT Press.
Merleau-Ponty, M. (2002). Phenomenology of Perception. Routledge, 2002.
Ngai, S. (2015). Our Aesthetic Categories: Zany, Cute, Interesting. Harvard University Press.
Pfaller, R (2000). Interpassivitäte: Studien über delegiertes Gnießen. Wien: Springer.
Ruberg, B and Shaw, A. (2017). Queer Game Studies. Minnesota University Press.
Swink, W. (2008). Game Feel: A Game Designer’s Guide to Virtual Sensation. Routledge.
Williams, R (1977). Structures of feeling. Marxism and Literature. Oxford University Press. pp. 128–135.
Wood, J. (2018). Affective Gaming: At the Intersection of Rhetoric, Affect, and Video Games. Clemson University.
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