今天是5月14号,也是冥想游戏系列的第42个游戏。
I've always wanted to develop a game taking place in Israel. Mainly to revel and joke about the country's culture; I'm not one for politics.I've been hiding Israeli pop culture references in my games for years,but never made a game about the country itself.
I've written a handful of loglines and concepts for such games.One of my initial ideas was "Zero State Solution", a "jobnik power fantasy".It revolves around two weary IDF office workers who rebel against the system and go AWOL. They reside in a stolen militaryjeep as they're constantly on the run.The plot is structured as a series of short, loosely connected stories a la Fear & Loathing in Las Vegas.
The final scene has the duo fighting over a mythical rifie (inspired by a real SMG my great-grandfather built for the Haganah) during Israel's Independence Day.One shoots the other just as fireworks light up the sky.
All of these stories have a ridiculous scope that I can't handle alone,so they're doomed to stay in the drawer. But just in time for Independence Day. here's the finale of Zero State Solution, an ode for a dream.
我一直想开发一款发生在以色列的游戏。主要是对这个国家的文化进行狂欢和开玩笑;我不是一个喜欢政治的人。多年来,我一直在我的游戏中隐藏以色列流行文化的内容,但从未制作过关于这个国家本身的游戏。
我已经为这类游戏写了几份日志和概念。我最初的想法之一是“零国方案”,这是一个“工作狂权力幻想”。它围绕着两个疲惫的以色列国防军办公室工作人员,他们反抗制度并擅离职守。他们住在一辆偷来的军用吉普车里,因为他们一直在逃亡。剧情的结构是一系列简短的、松散的故事,就像《恐惧拉斯维加斯》那样。
最后一幕是两人在以色列独立日期间争夺一把神话中的步枪(灵感来自我曾祖父为哈加纳制造的一把真正的SMG)。
所有这些故事都有一个荒谬的范围,我无法单独处理,所以它们注定要留在抽屉里。但正好赶上独立日。这里是《零国方案》的结尾,是对梦想的颂歌。
DancingEngie:Twitter@dancingengie
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