我说我一定会去调研,会议结束回来后,我与大英图书馆古地图首席馆长汤姆·哈珀(Tom Harper)讨论了这个提议。鉴于我的工作背景是国家图书馆的地图收藏,我可以真正理解如何利用地图收藏作为创作游戏的灵感。哈珀认为这听起来非常有意思,并表示他很乐意与我合作。于是,我们与伊恩·西蒙斯和詹姆斯·纽曼合作,创建了后来的 Off the Map 竞赛,并持续办了五年。Off the Map 是一项学生游戏制作比赛,每年我们都会选择一个与大英图书馆展览相关的主题。除第一年外,我们每年都会选择一个与大英图书馆展览相关的主题。因此,我们根据同时举办的展览,选择了「爱丽丝梦游仙境」「莎士比亚」和「哥特」等比赛主题。除了地图,我们还加入了文字、插图和数字录音,但一开始我们使用的是巨石阵和 1666 年伦敦大火前后的地图和地形图。
首届「Off the Map」大赛的获奖作品《布丁巷》(Pudding Lane Productions)由莱斯特德蒙福德大学(De Montford University in Leicester)的学生制作,他们以 17 世纪大火前的伦敦为背景,制作了一款令人惊叹的环境互动游戏。我们在比赛中被大量媒体关注,尤其是这个作品,远远超出了我的想象,我们甚至还上了英国广播公司的科技节目《BBC Click》。在媒体报道之后,我不得不向我的领导们坦白,我一直在悄悄举办一个电子游戏设计竞赛。幸运的是,由于媒体的积极报道,他们给予了支持,也正是从那时起,我们才真正开始更加正式地关注电子游戏技术、互动媒体和新兴格式,并将其作为大英图书馆研究和相关活动的一个探索领域。
A: 是的,地图很复杂,我们肯定会将其视为复杂的对象。我们选择的许多地图都配有插图——装饰地图的插图框架和图画,我们还包括地形全景图,这些都很有启发性。例如,《布丁巷》在其可探索的 17 世纪伦敦中就以这些地图为基础,展示了伦敦在 1666 年大火之前的面貌。维舍尔有一幅非常详细的伦敦全景图,其中包括老伦敦桥(1209 - 1831 年间曾存在,但现在已经没了)。这是一幅令人惊叹的作品,非常细腻,甚至还有钉子上的人头,在这里你可以真切地感受到当时的氛围。约翰·利克(John Leake)的《伦敦市废墟内街道、小巷和教堂的精确测量》(An exact surveigh of the streets lanes and churches contained within the ruins of the City of London)中描绘的维舍尔(Visscher)的《伦敦景色》(View of London),其中令人回味的建筑和被大火烧毁的地区成为他们作品的关键部分。他们根据视图制作了这些奇妙的模块化房屋,这些房屋有不同的顶部、中部和底部,可以通过各种方式组合在一起,只需重新排列,就能形成外观迥异的街道(Dempsey 等人,2014)。因此,地图和视图在图形上都具有启发性。
在大英图书馆,我们对所谓的游戏背景信息也很感兴趣,我们也在探索如何收集这些信息(如新闻、博客、评论等)。因此,即使我们不能在英国网络档案中收集游戏,我们也有其他重要的线上文化资料来帮助我们了解游戏的社会维度。我们认为英国网络档案(UK Web Archive)是我们可以与他人分享的资源,也是捕捉更广泛游戏文化的重要手段。
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