那它会不会在斩杀前发个“打得不错”?
Many language generation tasks require the production of text conditioned on both structured and unstructured inputs. We present a novel neural network architecture which generates an output sequence conditioned on an arbitrary number of input functions. Crucially, our approach allows both the choice of conditioning context and the granularity of generation, for example characters or tokens, to be marginalised, thus permitting scalable and effective training. Using this framework, we address the problem of generating programming code from a mixed natural language and structured specification.We create two new data sets for this paradigm derived from the collectible trading card games Magic the Gathering and Hearthstone.
“疯狂爆破者”这张卡的生成正确是因为之前有了类似卡“疯狂投弹者”的训练库。它们的效果几乎一样,除了把造成3点伤害换成6点伤害。这算是个令人满意的结果吧,因为模型发现了这个差异。
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